|GAMETYPE||Abr.||MAP Support Conditions||Gametype Description|
|Assassination||ass||"WAR"|| One team player is the VIP. Protect the VIP from being killed and escort to the |
extraction zone. No respawning.
|Behind Enemy Lines||bel||"WAR"|| Runners are chased by Hunters. Runners get points for staying alive. If a hunter |
kills a runner they switch places.
|Capture and Hold||ch||"SAB"|| Mode 1: Capture the flag that spawns in middle of map and hold it to score |
|Capture the Flag||ctf||"SAB"|| Mode 1:- The flag remains where it was dropped and will return automatically |
after a certain amount of time if no enemy player captures it again.
|Freeze Tag||ftag||"WAR"|| Completely freeze the other team. Get unfreezed to return back into the game. |
To unfreeze:- Point to them and press the USE key to give them heat.
|Greed||gr||"DM + KOTH"||Players collect enemy dog tags them to the drop zone.|
|Gun Game||gg||"DM"|| Players will go through a group of weapons and the player that completes all the |
necessary kills with each weapon wins.
|Hide n' Seek||hns||"WAR"|| One team are the props the other the searchers. Searchers win by finding all the |
props. Props win if at least one prop alive when the round time is over.
|Last Man Standing||lms||"DM"||Eliminate all the other players. No respawning.|
|Last Team Standing||lts||"WAR"||The team that is completely eliminated losses. No respawning.|
|One in the Chamber||oitc||"DM"|| You spawn with a handgun, one bullet and 3 lives. A player will get the victim's |
bullet every time he gets a kill. The game ends with the last player standing.
|Retrieval||re||"SD"||Attackers collect the code book(s) and return to the drop off point.|
|Sharp Shooter||ss||"DM"|| Players have different weapons randomly assigned where every player will have |
the same weapon at any given time.
|Team Greed||tg||"SAB"||Teams collect enemy dog tags and take them to the drop zone.|